Matrix4x3Transform(VectorD3D) Method |
Transforms the specified vector v. For a vector transform, the offset elements M41..M43 are ignored.
The transformation is carried out as a prepend transformation, i.e. result = v * matrix (v considered as horizontal vector).
Namespace: Altaxo.GeometryAssembly: AltaxoCore (in AltaxoCore.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax public VectorD3D Transform(
VectorD3D v
)
Parameters
- v VectorD3D
- The vector to transform.
Return Value
VectorD3DThe transformed vector.
See Also