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Matrix4x3Transform Method

Overload List
 NameDescription
Public methodTransform(PlaneD3D) Transforms the specified plane p.
Public methodTransform(PointD2D) Transforms the specified point p. For a point transform, the offset elements M41..M43 are used. The transformation is carried out as a prepend transformation, i.e. result = p * matrix (p considered as horizontal vector).
Public methodTransform(PointD3D) Transforms the specified point p. For a point transform, the offset elements M41..M43 are used. The transformation is carried out as a prepend transformation, i.e. result = p * matrix (p considered as horizontal vector).
Public methodTransform(VectorD2D) Transforms the specified vector v. For a vector transform, the offset elements M41..M43 are ignored. The transformation is carried out as a prepend transformation, i.e. result = v * matrix (v considered as horizontal vector).
Public methodTransform(VectorD3D) Transforms the specified vector v. For a vector transform, the offset elements M41..M43 are ignored. The transformation is carried out as a prepend transformation, i.e. result = v * matrix (v considered as horizontal vector).
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