| Name | Description |
---|
| Transform(PlaneD3D) |
Transforms the specified plane p.
|
| Transform(PointD2D) |
Transforms the specified point p. For a point transform, the offset elements M41..M43 are used.
The transformation is carried out as a prepend transformation, i.e. result = p * matrix (p considered as horizontal vector).
|
| Transform(PointD3D) |
Transforms the specified point p. For a point transform, the offset elements M41..M43 are used.
The transformation is carried out as a prepend transformation, i.e. result = p * matrix (p considered as horizontal vector).
|
| Transform(VectorD2D) |
Transforms the specified vector v. For a vector transform, the offset elements M41..M43 are ignored.
The transformation is carried out as a prepend transformation, i.e. result = v * matrix (v considered as horizontal vector).
|
| Transform(VectorD3D) |
Transforms the specified vector v. For a vector transform, the offset elements M41..M43 are ignored.
The transformation is carried out as a prepend transformation, i.e. result = v * matrix (v considered as horizontal vector).
|