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Matrix4x3Transform(VectorD2D) Method

Transforms the specified vector v. For a vector transform, the offset elements M41..M43 are ignored. The transformation is carried out as a prepend transformation, i.e. result = v * matrix (v considered as horizontal vector).

Namespace: Altaxo.Geometry
Assembly: AltaxoCore (in AltaxoCore.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax
C#
public VectorD3D Transform(
	VectorD2D v
)

Parameters

v  VectorD2D
The vector to transform. The z component is assumed to be 0.

Return Value

VectorD3D
The transformed vector.
See Also