Matrix4x3NewFromBasisVectorsAndLocation Method |
Creates a transformation matrix that uses three basis vectors, and a location to construct the matrix that transform points expressed in the three basis vectors to points in
the coordinate system.
Namespace: Altaxo.GeometryAssembly: AltaxoCore (in AltaxoCore.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax public static Matrix4x3 NewFromBasisVectorsAndLocation(
VectorD3D xBasis,
VectorD3D yBasis,
VectorD3D zBasis,
PointD3D origin
)
Parameters
- xBasis VectorD3D
- Basis vector for the x-direction.
- yBasis VectorD3D
- Basis vector for the y-direction.
- zBasis VectorD3D
- Basis vector for the z-direction.
- origin PointD3D
- The origin of the coordinate system.
Return Value
Matrix4x3A transformation matrix that uses the three basis vectors, and a location
See Also