Matrix |
| Name | Description | |
|---|---|---|
| InverseTransform(PointD3D) | Inverse transform a point p in such a way that the result will fullfill the relation p = result * matrix ( the * operator being the prepend transformation for points). | |
| InverseTransform(VectorD3D) | Inverse transform a vector p in such a way that the result will fullfill the relation p = result * matrix ( the * operator being the prepend transformation for vectors). |