Math3DGet2DProjectionToPlane Method |
Creates a transformation matrix that projects 2D points (in fact: 3D-points with ignored z-coordinate) to a plane that is defined by 2 vectors (e and n) and a point
on that plane p. The x-coordinates of the original point is projected in the e direction, the y-coordinate in the n direction.
Namespace: Altaxo.GeometryAssembly: AltaxoCore (in AltaxoCore.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax public static Matrix4x3 Get2DProjectionToPlane(
VectorD3D e,
VectorD3D n,
PointD3D p
)
Parameters
- e VectorD3D
- East vector: direction, in which the x-coordinate of the original points is projected.
- n VectorD3D
- North vector: direction, in which the y-coordinate of the original points is projected.
- p PointD3D
- The 3D point, which is the origin of the spanned plane (the original point with the coordinates (0,0) is projected to this point.
Return Value
Matrix4x3A transformation matrix that projects 2D points (in fact: 3D-points with ignored z-coordinate) to a plane in 3D space.
See Also