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Math3DGet2DProjectionToPlane Method

Creates a transformation matrix that projects 2D points (in fact: 3D-points with ignored z-coordinate) to a plane that is defined by 2 vectors (e and n) and a point on that plane p. The x-coordinates of the original point is projected in the e direction, the y-coordinate in the n direction.

Namespace: Altaxo.Geometry
Assembly: AltaxoCore (in AltaxoCore.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax
C#
public static Matrix4x3 Get2DProjectionToPlane(
	VectorD3D e,
	VectorD3D n,
	PointD3D p
)

Parameters

e  VectorD3D
East vector: direction, in which the x-coordinate of the original points is projected.
n  VectorD3D
North vector: direction, in which the y-coordinate of the original points is projected.
p  PointD3D
The 3D point, which is the origin of the spanned plane (the original point with the coordinates (0,0) is projected to this point.

Return Value

Matrix4x3
A transformation matrix that projects 2D points (in fact: 3D-points with ignored z-coordinate) to a plane in 3D space.
See Also