Matrix3x3DecomposeIntoRotations Method |
Extracts the rotation angles (in radian). Attention: the matrix must be a rotation matrix, i.e. the norm of all
rows and colums must be 1! This is not verified here!
Namespace: Altaxo.GeometryAssembly: AltaxoCore (in AltaxoCore.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax public VectorD3D DecomposeIntoRotations()
Return Value
VectorD3DA Vector of rotations x, y, and z in radians.
See Also