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Matrix3x3Transform Method

Overload List
 NameDescription
Public methodTransform(PlaneD3D) Transforms a plane by applying this matrix, returning a new plane with transformed normal and distance.
Public methodTransform(PointD3D) Transforms the specified point p. Here, the point transform is carried out in the same way as the vector transform. The transformation is carried out as a prepend transformation, i.e. result = p * matrix (p considered as horizontal vector).
Public methodTransform(VectorD3D) Transforms the specified vector v. The transformation is carried out as a prepend transformation, i.e. result = v * matrix (v considered as horizontal vector).
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