| | Name | Description |
|---|
 | Transform(PlaneD3D) |
Transforms a plane by applying this matrix, returning a new plane with transformed normal and distance.
|
 | Transform(PointD3D) |
Transforms the specified point p. Here, the point transform is carried out in the same way as the vector transform.
The transformation is carried out as a prepend transformation, i.e. result = p * matrix (p considered as horizontal vector).
|
 | Transform(VectorD3D) |
Transforms the specified vector v.
The transformation is carried out as a prepend transformation, i.e. result = v * matrix (v considered as horizontal vector).
|