Matrix |
Name | Description | |
---|---|---|
![]() | Transform(PlaneD3D) | |
![]() | Transform(PointD3D) | Transforms the specified point p. Here, the point transform is carried out in the same way as the vector transform. The transformation is carried out as a prepend transformation, i.e. result = p * matrix (p considered as horizontal vector). |
![]() | Transform(VectorD3D) | Transforms the specified vector v. The transformation is carried out as a prepend transformation, i.e. result = v * matrix (v considered as horizontal vector). |