IGraphics |
public interface IGraphicsContext3D : ITransformationContext
The IGraphicsContext3D type exposes the following members.
| Name | Description | |
|---|---|---|
| Transformation |
Gets the current transformation matrix.
(Inherited from ITransformationContext) | |
| TransposedInverseTransformation |
Gets the transposed inverse transformation matrix.
(Inherited from ITransformationContext) |
| Name | Description | |
|---|---|---|
| DrawLine(PenX3D, IPolylineD3D) | Draws a 3D polyline. | |
| DrawLine(PenX3D, PointD3D, PointD3D) | Draws a 3D line segment. | |
| DrawString(String, FontX3D, IMaterial, PointD3D) | Draws a string using default alignment. | |
| DrawString(String, FontX3D, IMaterial, PointD3D, Alignment, Alignment, Alignment) | Draws a string with explicit alignments. | |
| GetPositionIndexedTriangleBuffer | Gets an indexed triangle buffer without using a normal, i.e. either IPositionIndexedTriangleBuffer, IPositionColorIndexedTriangleBuffer or IPositionUVIndexedTriangleBuffer, depending on wether the material has its own color or texture. | |
| GetPositionNormalIndexedTriangleBuffer | Gets an indexed triangle buffer with a normal, i.e. either IPositionNormalIndexedTriangleBuffer, IPositionNormalColorIndexedTriangleBuffer or IPositionNormalUVIndexedTriangleBuffer, depending on wether the material has its own color or texture. | |
| GetPositionNormalIndexedTriangleBufferWithClipping | Gets an indexed triangle buffer with a normal and optional clipping. | |
| GetPositionNormalUIndexedTriangleBuffer | Gets an indexed triangle buffer with a normal and an additional scalar value. | |
| MeasureString | Measures a text string in 3D space. | |
| PrependTransform | Prepends a transformation matrix. | |
| RestoreGraphicsState | Restores a previously saved graphics state. | |
| RotateTransform | Applies a rotation. | |
| SaveGraphicsState | Saves the current graphics state. | |
| TranslateTransform(VectorD3D) | Applies a translation. | |
| TranslateTransform(Double, Double, Double) | Applies a translation. |