IGraphicsContext3D Methods |
The IGraphicsContext3D type exposes the following members.
Methods| | Name | Description |
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 | DrawLine(PenX3D, IPolylineD3D) |
Draws a 3D polyline.
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 | DrawLine(PenX3D, PointD3D, PointD3D) |
Draws a 3D line segment.
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 | DrawString(String, FontX3D, IMaterial, PointD3D) |
Draws a string using default alignment.
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 | DrawString(String, FontX3D, IMaterial, PointD3D, Alignment, Alignment, Alignment) |
Draws a string with explicit alignments.
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 | GetPositionIndexedTriangleBuffer |
Gets an indexed triangle buffer without using a normal, i.e. either IPositionIndexedTriangleBuffer, IPositionColorIndexedTriangleBuffer or IPositionUVIndexedTriangleBuffer, depending on wether the material has its own color or texture.
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 | GetPositionNormalIndexedTriangleBuffer |
Gets an indexed triangle buffer with a normal, i.e. either IPositionNormalIndexedTriangleBuffer, IPositionNormalColorIndexedTriangleBuffer or IPositionNormalUVIndexedTriangleBuffer, depending on wether the material has its own color or texture.
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 | GetPositionNormalIndexedTriangleBufferWithClipping |
Gets an indexed triangle buffer with a normal and optional clipping.
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 | GetPositionNormalUIndexedTriangleBuffer |
Gets an indexed triangle buffer with a normal and an additional scalar value.
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 | MeasureString |
Measures a text string in 3D space.
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 | PrependTransform |
Prepends a transformation matrix.
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 | RestoreGraphicsState |
Restores a previously saved graphics state.
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 | RotateTransform |
Applies a rotation.
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 | SaveGraphicsState |
Saves the current graphics state.
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 | TranslateTransform(VectorD3D) |
Applies a translation.
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 | TranslateTransform(Double, Double, Double) |
Applies a translation.
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See Also