MaterialBasePhongModelSpecularIntensity Property |
Gets the specular intensity normalized for phong model. This is the expression SpecularIntensity*(1+SpecularExponent).
This pre-factor in the Phong equation ensures that the total light intensity reflected in all directions of the half sphere will not change when changing the SpecularExponent.
Namespace: Altaxo.Drawing.D3D.MaterialAssembly: AltaxoBase (in AltaxoBase.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax See Also