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MaterialBasePhongModelSpecularIntensity Property

Gets the specular intensity normalized for phong model. This is the expression SpecularIntensity*(1+SpecularExponent). This pre-factor in the Phong equation ensures that the total light intensity reflected in all directions of the half sphere will not change when changing the SpecularExponent.

Namespace: Altaxo.Drawing.D3D.Material
Assembly: AltaxoBase (in AltaxoBase.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax
C#
public double PhongModelSpecularIntensity { get; }

Property Value

Double
The specular intensity normalized for phong model.

Implements

IMaterialPhongModelSpecularIntensity
See Also