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Altaxo.Drawing.D3D.Material Namespace

Contains material models for three-dimensional rendering.
Classes
 ClassDescription
Public classMaterialBase Base class for materials. This material supports specular reflections using a modified Phong equation: kspec = SpecularIntensity*(1+SpecularExponent)*DotProduct[IncidentLight,EmergentLight]. The modification is the term (1+SpecularExponent), which ensures that the integral over the half sphere is constant when the SpecularExponent changes.
Public classMaterialInvisible Invisible placeholder material used when no material should be rendered.
Public classMaterialWithoutColorOrTexture Material that has specular properties but no intrinsic color or texture.
Public classMaterialWithUniformColor Represents a material with a uniform color.