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Altaxo.Drawing.D3D.Material Namespace

[Missing <summary> documentation for "N:Altaxo.Drawing.D3D.Material"]

Classes
 ClassDescription
Public classMaterialBase Base of the materials. This material supports specular reflections using a modified Phong equation: kspec = SpecularIntensity*(1+SpecularExponent)*DotProduct[IncidentLight,EmergentLight]. The modification is the term (1+SpecularExponent), which ensures that the integral over the half sphere is constant when the SpecularExponent changes.
Public classMaterialInvisible 
Public classMaterialWithoutColorOrTexture 
Public classMaterialWithUniformColor Represents a material which is uniformely colored.