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G3DCoordinateSystemGetNormalizedDirection Method

Converts logical coordinates along an isoline to layer coordinates and returns the direction of the isoline at this point.

Namespace: Altaxo.Graph.Graph3D
Assembly: AltaxoBase (in AltaxoBase.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax
C#
public PointD3D GetNormalizedDirection(
	Logical3D r0,
	Logical3D r1,
	double t,
	double angle,
	out VectorD3D normalizeddirection
)

Parameters

r0  Logical3D
Logical coordinates of starting point of the isoline.
r1  Logical3D
Logical coordinates of end point of the isoline.
t  Double
Parameter between 0 and 1 that determines the point on the isoline. A value of 0 denotes the starting point of the isoline, a value of 1 the end point. The logical coordinates are linear interpolated between starting point and end point.
angle  Double
Angle between direction of the isoline and returned normalized direction vector.
normalizeddirection  VectorD3D
Returns the normalized direction vector,i.e. a vector of norm 1, that has the angle angle to the tangent of the isoline.

Return Value

PointD3D
The location (in layer coordinates) of the isoline point.
See Also