Hit |
public class HitTestPointData
The HitTestPointData type exposes the following members.
Name | Description | |
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HitTestPointData(HitTestPointData) | Copy constructor. | |
HitTestPointData(Matrix4x4) | Constructor. |
Name | Description | |
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HitTransformation | Transformation that transform the coordinates of the object under test to hit coordinates. It is a hit if in hit coordinates the object touches the ray xhit=0, yhit=0, zhit=-Infinity to +Infinity. | |
WorldTransformation | Transformation that transforms the coordinates under test to world coordinates (i.e. to the graph's root layer coordinates). Upon construction this is the identity matrix. As this hit data is distributed to leaf elements, the transformation is updates, for instance by the local transformations of the layers. Intended to use for construction of the IObjectOutline objects that indicate the hitted object. |
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
GetHashCode | Serves as the default hash function. (Inherited from Object) | |
GetHitTransformationWithAdditionalTransformation | Gets the transformation of this item plus an additional transformation. Both together transform world coordinates to page coordinates. | |
GetType | Gets the Type of the current instance. (Inherited from Object) | |
IsHit(RectangleD3D, Double) | Determines whether the specified 3D-rectangle r is hit by a ray given by x=0, y=0, z>0. | |
IsHit(IEnumerablePointD3D, Double, Double) | Determines whether a polyline is hit. | |
IsHit(LineD3D, Double, Double) | ||
IsHit(RectangleD3D, Matrix4x3, Double) | Determines whether the specified 3D-rectangle r is hit by a ray given by x=0, y=0, z>0. | |
IsPlaneHitByRay | Determines whether the provided plane is hit by the ray (this is almost ever the case except if the plane's normal is perpendicular to the hit ray), and determines the point on the plane that is hit. | |
IsRectangleHitByRay | Determines whether the specified 3D-rectangle r is hit by a ray given by the provided transformation matrix that would transform the hit ray in a ray at x=0, y=0, and z=-Infinity .. +Infinity. | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
NewFromAdditionalTransformation | ||
ToString | Returns a string that represents the current object. (Inherited from Object) |