Sweep |
public class SweepPath3D : IPolylineD3D
The SweepPath3D type exposes the following members.
| Name | Description | |
|---|---|---|
| SweepPath3D | Initializes a new instance of the SweepPath3D class with two points. |
| Name | Description | |
|---|---|---|
| Count | Gets the number of points. | |
| Points | ||
| TotalLineLength | Gets the total line length of the polyline. |
| Name | Description | |
|---|---|---|
| AddPoint | Adds a point to the sweep path and sets whether the transition to the next point is sharp. | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetPoint | Gets the point at the specified index. | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| IsTransitionFromIdxToNextIdxSharp | Determines whether the transition from the point at the specified index to the next point is sharp. | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| ShortenedBy | Returns a new, shortened polyline. If the shortened line would have zero or negative length, null is returned. | |
| ToString | Returns a string that represents the current object. (Inherited from Object) |