Unit |
public class UnitSphereDistribution : Distribution
The UnitSphereDistribution type exposes the following members.
Name | Description | |
---|---|---|
UnitSphereDistribution | Initializes a new instance of the UnitSphereDistribution class | |
UnitSphereDistribution(Generator) | Initializes a new instance of the UnitSphereDistribution class |
Name | Description | |
---|---|---|
CanReset |
Gets a value indicating whether the random number distribution can be reset, so that it produces the same
random number sequence again.
(Inherited from Distribution) | |
Generator |
Gets or sets a Generator object that can be used as underlying random number generator.
(Inherited from Distribution) | |
Maximum | (Overrides DistributionMaximum) | |
Mean | (Overrides DistributionMean) | |
Median | (Overrides DistributionMedian) | |
Minimum | (Overrides DistributionMinimum) | |
Mode | (Overrides DistributionMode) | |
Variance | (Overrides DistributionVariance) |
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
GetHashCode | Serves as the default hash function. (Inherited from Object) | |
GetType | Gets the Type of the current instance. (Inherited from Object) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
NextDouble | (Overrides DistributionNextDouble) | |
NextDoubles | ||
Reset |
Resets the random number distribution, so that it produces the same random number sequence again.
(Inherited from Distribution) | |
ToString | Returns a string that represents the current object. (Inherited from Object) |
Name | Description | |
---|---|---|
generator |
Stores a Generator object that can be used as underlying random number generator.
(Inherited from Distribution) | |
scale |
Uses the algorithm of Marsaglia, Ann. Math. Stat 43, 645 (1972). On average requires 2.25 deviates per vector and a square root calculation Vector of three random numbers (x,y,z) which are distributed uniformly on the unit sphere. Uses the algorithm of Marsaglia, Ann. Math. Stat 43, 645 (1972). On average requires 2.25 deviates per vector and a square root calculation