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UnitSphereDistribution Class

Vector of three random numbers distributed uniformly on the unit sphere.
Inheritance Hierarchy
SystemObject
  Altaxo.Calc.Probability.OldProbabilityDistribution
    Altaxo.Calc.Probability.OldUnitSphereDistribution

Namespace: Altaxo.Calc.Probability.Old
Assembly: AltaxoCore (in AltaxoCore.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax
C#
public class UnitSphereDistribution : ProbabilityDistribution

The UnitSphereDistribution type exposes the following members.

Constructors
 NameDescription
Public methodUnitSphereDistributionInitializes a new instance of the UnitSphereDistribution class
Public methodUnitSphereDistribution(RandomGenerator)Initializes a new instance of the UnitSphereDistribution class
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Properties
 NameDescription
Public propertyGeneratorReturns the random generator used by the distribution to generate the random values.
(Inherited from ProbabilityDistribution)
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Methods
 NameDescription
Public methodCDF
(Overrides ProbabilityDistributionCDF(Double))
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodNextDouble
(Overrides ProbabilityDistributionNextDouble)
Public methodNextDouble(Double, Double, Double) 
Public methodPDF
(Overrides ProbabilityDistributionPDF(Double))
Public methodQuantile
(Overrides ProbabilityDistributionQuantile(Double))
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
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Fields
 NameDescription
Protected fieldgeneratorPointer to generator.
(Inherited from ProbabilityDistribution)
Protected fieldscale 
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Remarks
C#
Uses the algorithm of Marsaglia, Ann. Math. Stat 43, 645 (1972).
On average requires 2.25 deviates per vector and a square root calculation
Vector of three random numbers (x,y,z) which are distributed uniformly
on the unit sphere.

Uses the algorithm of Marsaglia, Ann. Math. Stat 43, 645 (1972).
On average requires 2.25 deviates per vector and a square root calculation
See Also