Unit |
public class UnitSphereDistribution : ProbabilityDistribution
The UnitSphereDistribution type exposes the following members.
| Name | Description | |
|---|---|---|
| UnitSphereDistribution | Initializes a new instance of the UnitSphereDistribution class. | |
| UnitSphereDistribution(RandomGenerator) | Initializes a new instance of the UnitSphereDistribution class with a specified generator. |
| Name | Description | |
|---|---|---|
| Generator | Returns the random generator used by the distribution to generate the random values. (Inherited from ProbabilityDistribution) |
| Name | Description | |
|---|---|---|
| CDF |
Gives the cumulative probability at x.
(Overrides ProbabilityDistributionCDF(Double)) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| NextDouble |
Generates a random value distributed according to the distribution.
(Overrides ProbabilityDistributionNextDouble) | |
| NextDouble(Double, Double, Double) | Generates the next random vector. | |
|
Gives the probability density at x.
(Overrides ProbabilityDistributionPDF(Double)) | ||
| Quantile |
Gives the pth quantile of the distribution.
(Overrides ProbabilityDistributionQuantile(Double)) | |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| Name | Description | |
|---|---|---|
| generator | Pointer to generator. (Inherited from ProbabilityDistribution) | |
| scale | Scaling factor used to transform generator output into the interval needed by the sphere algorithm. |
Uses the algorithm of Marsaglia, Ann. Math. Stat 43, 645 (1972).
On average, this requires 2.25 deviates per vector and a square-root calculation.
Vector of three random numbers (x,y,z) which are distributed uniformly
on the unit sphere.
Uses the algorithm of Marsaglia, Ann. Math. Stat. 43, 645 (1972).
On average, this requires 2.25 deviates per vector and a square-root calculation.