Ranmar Class |
public class Ranmar
The Ranmar type exposes the following members.
Name | Description | |
---|---|---|
![]() | Ranmar | Initializes a new instance of the Ranmar class |
![]() | Ranmar(UInt32) | Initializes a new instance of the Ranmar class |
Name | Description | |
---|---|---|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
![]() | Seed | |
![]() | Seed(UInt32) | |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object) |
![]() | val |
Upto now this generator passes all statistical tests on randomness. Ranmar generates a sequence of random numbers uniformly distributed in the interval (0,1), the end points excluded. The seed value must be in the range 0 <= ijkl <= 900 000 000. References: 1. G. Marsaglia and A. Zaman, Toward a Universal Random Number Generator, Florida State University FSU-SCRI-87-50 (1987). 2. F. James, A Review of Pseudorandom Number Generators, Computer Phys. Comm. 60, 329-344 (1990).