Discrete |
public class DiscreteUniformDistribution : DiscreteDistribution
The DiscreteUniformDistribution type exposes the following members.
| Name | Description | |
|---|---|---|
| DiscreteUniformDistribution | Initializes a new instance of the DiscreteUniformDistribution class | |
| DiscreteUniformDistribution(Generator) | Initializes a new instance of the DiscreteUniformDistribution class | |
| DiscreteUniformDistribution(Int32, Int32) | Initializes a new instance of the DiscreteUniformDistribution class, using a StandardGenerator as underlying random number generator. | |
| DiscreteUniformDistribution(Int32, Int32, Generator) | Initializes a new instance of the DiscreteUniformDistribution class, using the specified Generator as underlying random number generator. |
| Name | Description | |
|---|---|---|
| CanReset |
Gets a value indicating whether the random number distribution can be reset, so that it produces the same
random number sequence again.
(Inherited from Distribution) | |
| Generator |
Gets or sets a Generator object that can be used as underlying random number generator.
(Inherited from Distribution) | |
| LowerBound | Gets or sets the parameter lower bound which is used for generation of uniformly distributed random numbers. | |
| Maximum |
Gets the maximum possible value of uniformly distributed random numbers.
(Overrides DistributionMaximum) | |
| Mean |
Gets the mean value of the uniformly distributed random numbers.
(Overrides DistributionMean) | |
| Median |
Gets the median of uniformly distributed random numbers.
(Overrides DistributionMedian) | |
| Minimum |
Gets the minimum possible value of uniformly distributed random numbers.
(Overrides DistributionMinimum) | |
| Mode |
Gets the mode of the uniformly distributed random numbers.
(Overrides DistributionMode) | |
| UpperBound | Gets or sets the upper boundary which is used for generation of uniformly distributed random numbers. | |
| Variance |
Gets the variance of uniformly distributed random numbers.
(Overrides DistributionVariance) |
| Name | Description | |
|---|---|---|
| CDF(Double) | (Overrides DiscreteDistributionCDF(Double)) | |
| CDF(Double, Double, Double) | ||
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| IsValidLowerBound | Determines whether the specified value is valid for parameter LowerBound. | |
| IsValidUpperBound | Determines whether the specified value is valid for parameter UpperBound. | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| Next | Returns a uniformly distributed random number. | |
| NextDouble |
Returns a uniformly distributed floating point random number.
(Overrides DistributionNextDouble) | |
| PDF(Double) | (Overrides DiscreteDistributionPDF(Double)) | |
| PDF(Double, Double, Double) | ||
| Quantile | (Inherited from DiscreteDistribution) | |
| Reset |
Resets the random number distribution, so that it produces the same random number sequence again.
(Inherited from Distribution) | |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| Name | Description | |
|---|---|---|
| generator |
Stores a Generator object that can be used as underlying random number generator.
(Inherited from Distribution) |