CameraBaseInverseLookAtRHMatrix Property |
Gets the inverse LookAtRH matrix. This matrix transforms a point from the camera coordinate system to the world coordinate system, i.e. the point (0,0,0) is transformed to (CameraPosition.X, CameraPosition.Y, CameraPosition.Z).
Namespace: Altaxo.Graph.Graph3D.CameraAssembly: AltaxoBase (in AltaxoBase.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax public Matrix4x3 InverseLookAtRHMatrix { get; }
Property Value
Matrix4x3
The inverse LookAtRH matrix.
See Also