Camera |
Name | Description | |
---|---|---|
WithLookAtRHMatrix(Matrix4x3) | Creates a new camera which has the LookAtRH matrix as provided in the argument. Up and eye vector as well as eye position are calculated from the provided matrix, the target position is in such a way calculated that the distance is kept constant. | |
WithLookAtRHMatrix(Matrix4x3, Double) | Creates a new camera which has the LookAtRH matrix as provided in the argument. Up and eye vector as well as eye position are calculated from the provided matrix, the target position is calculated from the eye vector and the provided newDistance value. |