GraphicBaseUpdateTransformationMatrix Method |
Updates the internal transformation matrix to reflect the settings for position, rotation, scaleX, scaleY and shear. It is designed here by default so that
the local anchor point of the object is located at the world coordinates (0,0). The transformation matrix update can be overridden in derived classes so
that for instance the left upper corner of the object is located at (0,0).
Namespace: Altaxo.Graph.Graph3D.ShapesAssembly: AltaxoBase (in AltaxoBase.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax protected virtual void UpdateTransformationMatrix()
See Also