OrthographicCameraGetHitRayMatrix Method |
Gets a matrix for a hit point on the screen. The hit point is given in relative screen coordinates (X and Y component, 0..1). The screen's aspect ratio is given in the Z component.
The result is a matrix which transforms world coordinates in that way that the hit ray in world coordinates is transformed to x=0 and y=0 and z being the distance to the camera.
Namespace: Altaxo.Graph.Graph3D.CameraAssembly: AltaxoBase (in AltaxoBase.dll) Version: 4.8.3179.0 (4.8.3179.0)
Syntax public override Matrix4x4 GetHitRayMatrix(
PointD3D relativeScreenPosition
)
Parameters
- relativeScreenPosition PointD3D
- The relative screen position (X and Y component), as well as the screen's aspect ratio (Z component).
Return Value
Matrix4x4
Matrix which transforms world coordinates in that way that the hit ray in world coordinates is transformed to x=0 and y=0 and z being the distance to the camera.
See Also